![]() ![]() Outside of Story Mode and the ability to replay missions with any characters you like, the only other way to play Samurai Warriors 5 is the Citadel Mode. It’s a small annoyance, though, because these walls of shield-wielding goons can break up a good flow, and that’s a mood killer when you just want to go out there and mindlessly hack and slash through giant crowds. ![]() They only fall to Ultimate Skill attacks – or you can simply walk around them and hit them in the back, in most cases. For instance, there are now groups of opponents with glowing spears or shields that laugh in the face of head-on normal attacks. Some of the ways that Omega Force promotes these new moves can slow down combat. It also lets you save the truly flashy finishing musou attacks for boss battles, which just feels right. On lower difficulties, the attack boosts and musou gage refills can make levels even easier than expected, but the extra moves do keep fights interesting. These are weapon-specific and provide both stat boosts and flashy super moves on a generously short cooldown. In addition to light and heavy strikes, blocks, and Hyper Attacks, you can mix and match a set of four Ultimate Skills on each character. Samurai Warriors 5 also makes smart modifications to the tried-and-true musou gameplay loop. This both adds to the unintentional humor inherent to Samurai Warriors 5’s hack-and-slash gameplay and keeps combos from expiring as you run between larger groups of foes. The returning Hyper Attacks ensure that characters never have to leave the action for too long, as their repeated strikes can drag a crowd of enemies forward with you. Whether you’re wielding a sword or bladed nunchaku, making hundreds of soldiers fly through the air over and over again remains a fun time in small doses. It sadly never gets as crazy as Warriors Orochi or Warriors All-Stars, but there’s plenty of over-the-top action here if you want it. Playing through a level while wielding a drum that produces energy blasts or an origami dove that freezes foes is what I come to Omega Force games for, and there are plenty of wacky weapons hidden just beneath the surface. Once you get through the initial chapters and unlock a group of characters, some of Samurai Warriors 5’s true appeal begins to shine through. No one is going to confuse this with Ratchet & Clank: Rift Apart, but Samurai Warriors 5 gives the series a standout visual style that impresses throughout. In addition, the ink and paint-inspired art style gives everything a distinct flair. The refreshed character designs go a long way to distinguishing all the important players, especially for someone who hasn’t spent thousands of hours with the previous games. Reading The Old ScrollsĪs I got further into both sides of the campaign, the mixture of cutscenes and animated visual novel segments drew me in. Granted, it’s easy to replay missions with any unlocked warrior via Free Mode, but immediately replaying the same mission with a staff instead of a sword is monotonous, so I found that it is usually more interesting to keep going with the next stage and hope for some options on the character select screen. This decision makes Samurai Warriors 5’s first handful of hours some of its most boring, since bouncing between characters and their various methods of attacking is the real joy of a game like this. ![]()
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